Genre: First Person Tower Defense Shooter
Timeframe: 15 weeks (20h/week)
Engine: Custom Engine (Kitty Engine)
Team: 6 programmers, 4 artists, 1 level designers
Contributions:
Level wave enemy editor tool
Level editor export system
Player controller
Enemy spawner system
AI navigation
Weapon and combat
Dynamic level editor tools
Level export system & handling
Advanced FPS player controller
Enemy group pathing
Weapon & resource