Genre: First Person Point & Click
Timeframe: 4 weeks (20h/week)
Engine: Custom Engine (Kitty Engine)
Team: 6 programmers, 5 artists, 3 level designers
Contributions:
Level editor export tools
Inhouse engine level import system
Objects mechanics
Player controller
Working in and developing a custom c++ game engine
Creating custom made level design environment
Using data driven level system with JSON